Sunday, 11 August 2013

how to send message to all connected client from server

how to send message to all connected client from server

i've created an android application in which, android application act as
the client, and server resides in the desktop application.
suppose there are 10 android application runs the same at a time on 10
different android tablets, when one updation received from one tablet, the
desktop application sends the updation to all other remaining tablets. how
could the server knows how many clients are connected and how to send the
message to all the clients
what i plan is to run a server in all android so that when one updation
received from one tablet, the desktop application sends the updation to
all other remaining tablets.
can anyone please tell me some suggestion regarding this.
Client side
private int SERVER_PORT = 9999;
class Client implements Runnable {
private Socket client;
private PrintWriter out;
private Scanner in;
@Override
public void run() {
try {
client = new Socket("localhost", SERVER_PORT);
Log.d("Client", "Connected to server at port " +
SERVER_PORT);
out = new PrintWriter(client.getOutputStream());
in = new Scanner(client.getInputStream());
String line;
while ((line = in.nextLine()) != null) {
Log.d("Client", "Server says: " + line);
if (line.equals("Hello client")) {
out.println("Reply");
out.flush();
}
}
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
Server class
class ServerThread implements Runnable {
private ServerSocket server;
@Override
public void run() {
try {
server = new ServerSocket(SERVER_PORT);
Log.d("Server", "Start the server at port " + SERVER_PORT
+ " and waiting for clients...");
while (true) {
Socket socket = server.accept();
Log.d("Server",
"Accept socket connection: "
+ socket.getLocalAddress());
new Thread(new ClientHandler(socket)).start();
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
class ClientHandler implements Runnable {
private Socket clientSocket;
private PrintWriter out;
private Scanner in;
public ClientHandler(Socket clietSocket) {
this.clientSocket = clietSocket;
}
@Override
public void run() {
try {
out = new PrintWriter(clientSocket.getOutputStream());
in = new Scanner(clientSocket.getInputStream());
String line;
Log.d("ClientHandlerThread", "Start communication with : "
+ clientSocket.getLocalAddress());
out.println("Hello client");
out.flush();
while ((line = in.nextLine()) != null) {
Log.d("ClientHandlerThread", "Client says: " + line);
if (line.equals("Reply")){
out.print("Server replies");
out.flush();
}
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}

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